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Charlotte

Charlotte

夏洛特

Silvergun Sweetheart

Extreme Footwork, Silver Bullet of Judgment

Energy Energy Guardian Guardian Light Light

Profile

SexFemale
Birthday9 / 5
Age25
Height166 cm
Weight48 kg
InterestsPlaying action shooter games, tidying her room, cute animals
PersonalityCute but competitive, and extremely confident in her figure

Story

A superstar streamer on the new live-streaming platform "Glitch," she is known for her delicate, doll-like face and a contrasting F-cup figure. Her content focuses mostly on high-intensity action shooter games, and offline, she is active at various fan conventions, having also founded the player organization called "Star Vanguard.". Due to repeated harassment related to her work, she purchased a competition-grade handgun that was ill-suited for her needs, leading her fans to mock her for getting ripped off by the store. However, with her competitive spirit, she paid for extensive firearms training on her own and has achieved impressive results in regional competitive shooting matches.

Stats and Growth

Base combat stats (fixed)

These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.

180 Attack Range
10s Normal Attack GCD
10% Crit Rate
50% Crit Amplification
85% Hit Rate
40% Block Rate
20% Block Reduction
10% Heal Crit Rate
50% Heal Crit Amplification

Star unlocks (dupe system)

Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.

1★ Loop skill Third skill slot
2★ Ultimate skill Costs 3 EN
4★ Passive 1 Fourth skill slot
6★ Passive 2 Fifth skill slot
7★ Passive 3 + SP star Star Plus (over-limit) star

Class Up materials

Charlotte Promotion Certificate

Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.

System caps

Level capLv 50
Skill levelsLv 1 to 99 per skill
RanksRank 0 to 9 per character
StarsUp to 6★, plus the SP (7th) star
UltimateUpgrades passives and loop skills (+ variants)

The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.

Skills

[Normal Attack] Reflex Shot

Main Stat: ATK

Type: Instant

Normal Attack GCD: 10s

Deal two hits of 33.5% Energy DMG to a target.

[Active] Rapid Fire

Main Stat: ATK

Type: Instant

Cost: 1 EN

Cooldown Time: 10s

Deal four hits of 55% Energy DMG to up to 2 targets within the forward area.

On hit, grant self Block Up 20% (8s).

Awakened

Deal four hits of 75% Energy DMG to up to 2 targets within the forward area.

On hit, grant self Block Up 30% (8s).

Block Up

[Loop] Barrier Force Field

Type: Instant

Cooldown Time: 6s

1★

Apply a 1250% Shield (6s) to self.

Awakened

Apply a 1800% Shield (6s) to self.

Shield

[Passive 1] Emotional First-Aid

Main Stat: ATK

Type: Passive

4★

When taking damage, Low chance to apply a 180% Shield (6s) to self.

Carrying emergency bandages and little essentials is just common sense for any sweetheart girl.

Awakened

When taking damage, Low chance to apply a 180% Shield (6s) to self.

Grant all party members Crit Evasion Up 5%.

Shield

[Passive 2] Close-Quarters Defense

Type: Passive

6★

Grant self Dark Res Up 7%.

Charlotte spares no expense to pay for her own self-defense classes, ensuring she can protect herself from any harassment.

Awakened

Grant all party members Dark Res Up 7%.

EX

[Ultimate] Death Mark

Main Stat: ATK

Type: Instant

Cost: 3 EN

Cooldown Time: 24s

2★

Enter the Awakening state, granting self ACC Up 8% (24s).

Deal nine hits of 34% Energy DMG to up to 3 targets within the forward area.

On hit, apply a 2900% Shield (4s) to self.

This effect can stack up to 1 times.

On final hit, Medium chance to inflict Judgment (6s).

Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.