Chloe
克蘿伊
Sacrificial Lamb
Masochistic Physique, Heartbeat of Pain
Profile
Story
Burdened by her family's enormous debt since childhood, she endured discrimination and abuse, developing a deep-seated sense of original sin. During the Great Plague, she awakened unexpectedly as a dark-elemental esper. This power allows her to negate physical damage with dark energy, but her body still endures intense pain. Her abilities caught the attention of a mysterious detective agency. Its owner offered to help her pay off her debt in exchange for taking on combat-related cases, assignments so dangerous that few would dare accept them. Upon completing a mission, the agency owner rewards her with the pain she craves. Although she is always assigned dangerous work, for her, it is only in the soul-tearing agony that follows an attack that she truly feels her own worth.
Stats and Growth
Base combat stats (fixed)
These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.
Star unlocks (dupe system)
Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.
Class Up materials
Chloe Promotion Certification
Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.
System caps
The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.
Skills
[Normal Attack] Blind Shot
Main Stat: ATK
Type: Instant
Normal Attack GCD: 10s
Deal 67% Physical DMG to a target.
[Active] Sacrificial Restraint
Main Stat: ATK
Type: Instant
Cost: 1 EN
Cooldown Time: 10s
Apply Pain (8s) to self.
Deal seven hits of 31% Physical DMG to up to 2 targets within the forward area.
On final hit, deal an additional 50% Physical DMG to the target.
Apply Pain (8s) to self.
Deal seven hits of 44% Physical DMG to up to 2 targets within the forward area.
On final hit, deal an additional 65% Physical DMG to the target.
[Loop] Survival Instinct
Main Stat: ATK
Type: Instant
Cooldown Time: 6s
Deal three hits of 55% Physical DMG to a target.
On hit, grant self Healing Received Up 15% (6s).
Deal three hits of 65% Physical DMG to a target.
On hit, grant self Healing Received Up 30% (8s).
[Passive 1] Ache for Agony
Main Stat: ATK
Type: Passive
When taking damage, Low chance to grant self Damage Up 5% (6s).
Watching wounds appear on her body and the blood that flows from them fills Chloe with immense excitement.
When taking damage, Low chance to grant self Damage Up 8% (6s).
Grant all party members Healing Crit Up 6%.
[Passive 2] Lamb's Metamorphosis
Type: Passive
Grant self Physical Damage Taken Decreased 8%.
While Chloe enjoys the pain of her injuries, her body grows more and more durable.
Grant all party members Physical Damage Taken Decreased 8%.
[Ultimate] Chaos Onslaught
Main Stat: ATK
Type: Instant
Cost: 3 EN
Cooldown Time: 24s
Enter the Awakening state, granting self Attack Up 10% (24s).
Deal thirteen hits of 45% Physical DMG to up to 2 targets within the forward area.
Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.