Komachi Sayaka
小町 咲香
Moonlit Courtesan
Naginata Flurry, Frozen Shatter
Profile
Story
The woman who manages the pleasure district of the Moonflower Clan. Once a high-ranking Oiran, she has attained her freedom yet remains exclusively bound to the Moonflower Clan's boss, Jingetsu Heihachi, and dances for his eyes only. Outsiders often mistake them for an enviably devoted husband and wife.. Once a glamorous and noble flower of the pleasure district, she was known for her cool, dignified beauty. These days, she is more reserved and composed, wearing only garments woven by the finest kimono artisans. She is highly skilled in the tea ceremony and flower arrangement, and having spent so much time by Jingetsu Heihachi's side, she has also acquired some knowledge of martial arts. She has no interest in participating in factional struggles. Instead, she pours all her energy into building a sanctuary for displaced women. She shelters the weak, guarding them so they do not become victims of power and violence again.
Stats and Growth
Base combat stats (fixed)
These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.
Star unlocks (dupe system)
Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.
Class Up materials
Komachi Sayaka Promotion Certificate
Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.
System caps
The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.
Skills
[Normal Attack] Aquamoon
Main Stat: ATK
Type: Instant
Normal Attack GCD: 7.001s
Deal two hits of 50% Physical DMG to a target.
[Active] Snowbind Duet
Main Stat: ATK
Type: Instant
Cost: 1 EN
Cooldown Time: 10s
Deal three hits of 40% Physical DMG to up to 2 targets within the forward area.
On the first hit, inflict Water Res Down 10% (6s) on the target.
On final hit, if the target has the Freeze status, trigger an Ice Break L Pursuit.
Deal three hits of 100% Physical DMG to up to 2 targets within the forward area.
On the first hit, inflict Water Res Down 10% (6s) on the target.
On final hit, if the target has the Freeze status, trigger an Ice Break L Pursuit.
[Loop] Arctic Sandblast
Main Stat: ATK
Type: Instant
Cooldown Time: 6s
Deal three hits of 52% Physical DMG to up to 2 targets within the forward area.
On final hit, inflict Attack Down 5% (6s) on the target.
Deal three hits of 75% Physical DMG to up to 2 targets within the forward area.
On final hit, inflict Attack Down 5% (6s) on the target.
[Passive 1] Frigid Core
Main Stat: ATK
Type: Passive
Upon a successful Ice Break Pursuit, grant self Water ATK Up8% (12s).
This effect can stack up to 2 times.
With A heart of endurance and fortitude, she shows no weakness, even in the face of grave danger.
Upon a successful Ice Break Pursuit, grant self Water ATK Up8% (12s).
This effect can stack up to 3 times.
Grant all party members Physical DMG Up 6%.
[Passive 2] Winter’s Twin Blades
Type: Passive
Grant self Physical DMG Up 10%.
Her swordsmanship is both bold and delicate, allowing her to instantly seize the initiative in any battle.
Grant all party members Physical DMG Up 10%.
In PVP mode, grant self ACC Up 6%.
[Ultimate] Frost Ring Moon Shatter
Main Stat: ATK
Type: Instant
Cost: 3 EN
Cooldown Time: 24s
Enter the Awakening state, granting self Attack Up 15% (24s).
Deal six hits of 55% Physical DMG to up to 3 targets within the forward area.
On the first hit, inflict Water Res Down 10% (6s) on the target.
On the first hit, inflict Skill Damage Taken Increased 15% (6s) on the target.
On final hit, if the target has the Freeze status, trigger an Ice Break L Pursuit.
Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.