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Shiraishi Ai

Shiraishi Ai

白石 愛

Gentle Manager

Thorny White Rose, Ultimate Counter

Physical Physical Breaker Breaker Light Light Not in gacha yet

Profile

SexFemale
Birthday3 / 15
Age25
Height166 cm
Weight50 kg
InterestsCooking, feeding others
PersonalityElegant, dignified, and gentle, yet with a dark, calculating side hidden beneath her kind exterior.

Story

Going by the stage name Ai, she is now retired and no longer entertains guests, instead serving as the manager of both Moonveil Pavilion and Moonview Bathhouse. She was once the club's top star, ranking number one in popularity for five consecutive years. While she has a gentle personality, she can sometimes be mischievous and secretly manipulative. Her sweet, soothing voice makes her particularly skilled at comforting men. She has high standards for the maids and masseuses under her management, but she also takes excellent care of them.

Stats and Growth

Base combat stats (fixed)

These rates do not change with level. Levels and stars raise HP and ATK instead, but those growth values are assigned by the game at runtime and are not in the data files, so they cannot be shown here.

600 Attack Range
10s Normal Attack GCD
10% Crit Rate
50% Crit Amplification
93% Hit Rate
25% Block Rate
20% Block Reduction
10% Heal Crit Rate
50% Heal Crit Amplification

Star unlocks (dupe system)

Stars come from pulling dupes of the character. Each star level unlocks the skills below on top of stat gains.

1★ Loop skill Third skill slot
2★ Ultimate skill Costs 3 EN
4★ Passive 1 Fourth skill slot
6★ Passive 2 Fifth skill slot
7★ Passive 3 + SP star Star Plus (over-limit) star

Class Up materials

Shiraishi Ai Promotion Certificate

Raising Class tiers costs farmed materials. This character's own certificate is the rare drop of their trial stage; the shared sigil materials are bound by the game at runtime and are not in the data tables.

System caps

Level capLv 50
Skill levelsLv 1 to 99 per skill
RanksRank 0 to 9 per character
StarsUp to 6★, plus the SP (7th) star
UltimateUpgrades passives and loop skills (+ variants)

The level switcher shows, per character level: the total EXP needed to reach it, and the gold cost to upgrade one skill to that level (each skill type has its own cost). EXP values come from the game's level table, costs from its skill upgrade table.

Skills

[Normal Attack] Elegance Can Be Efficient

Type: Instant

Normal Attack GCD: 10s

Prioritizes Support Type targets, dealing 55% Physical DMG.

[Active] You Should Do This Now

Main Stat: ATK

Type: Guiding

Cost: 1 EN

Cooldown Time: 10s

Deal 365% Physical DMG to a Counter Attack target.

On hit, inflict Light Res Down 10% (6s) on the target.

Awakened

Deal 440% Physical DMG to a Counter Attack target.

On hit, inflict Light Res Down 20% (6s) on the target.

On hit, inflict Poison (12s).

Light Res Down

[Loop] Don't Get the Order Wrong

Type: Instant

Cooldown Time: 6s

1★

Prioritizes Support Type targets, dealing two hits of 80% Physical DMG.

Awakened

Prioritizes Support Type targets, dealing two hits of 105% Physical DMG.

On final hit, inflict EN Gain Down 10% (10s) on the target.

[Passive 1] Do I Make You Nervous?

Type: Passive

4★

On hit, if the target is Support Type, inflict Healing Down 18 (8s).

She acts with calm composure, always wearing a confident smile. Anyone she targets unconsciously loses their cool, becoming tense and agitated.

Awakened

On hit, if the target is Support Type, inflict Healing Down 18 (8s).

Grant all party members ACC Up 4%.

[Passive 2] Anyone Can Do it

Type: Passive

6★

Grant self Physical DMG Up 8.5%.

She has a habit of taking meticulous care of everyone, and those around her always feel filled with confidence.

Awakened

Grant all party members Physical DMG Up 8.5%.

In PVP mode, grant self Basic Damage Up 32%.

EX

[Ultimate] Last Step Is Key!

Type: Instant

Cost: 3 EN

Cooldown Time: 24s

2★

Enter the Awakening state, granting self Physical DMG Up 12% (24s).

Prioritizes Support Type targets, dealing four hits of 208% Physical DMG.

Skill values shown at level 1. Every skill can be raised from Lv 1 to Lv 99 (gold costs in the growth panel above); the per-level value scaling is computed by the game client at runtime and is not part of the data tables. The star chip marks the star level that unlocks the skill. Main Stat, Type, Cost and Cooldown Time mirror the in-game skill card; skill icons exist only for characters whose art has been pulled from the game so far.