Weapon Details
EX Weapon Information
Crimson Veil Torturas
Torturas •
Weapon Lv 1 - 60 · EX 1 - 5 Raises
The only legacy left by a reclusive elder of the Torta tribe. Forged on a moonless night deep within the snowy mountains, this twin-bladed weapon was crafted from coarse meteoric steel. Etched into its edges are crimson markings known as "the Howling Crystal" - a phenomenon believed, according to Rift Nation analysis, to be the result of oxidized iron awakened by magic after countless battles fought in the snow. Though its exact origins remain unknown, ancient Tortarian myths speak of crimson, wild blades just like this - wielded by warriors who carved legends into the battlefield.
Basic Stats (Lv 1 → Lv 60)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Melee ATK (rating) | 12.1 | 77 |
| Max HP (%) | +7.7% | +49% |
Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats. EX raises do not change these stats.
Unique Skill: Crimson Beast Strike
UniqueIncreases Slash Boost by 1.6% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 1000 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 20% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.
Increases Slash Boost by 2.0% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 1250 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 25% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.
Increases Slash Boost by 2.4% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 1500 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 30% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.
Increases Slash Boost by 2.8% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 1750 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 35% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.
Increases Slash Boost by 3.2% of Max HP during combat. When hit by a Weak Point Attack, All DEF increases by 2000 for the rest of the turn. After using a Charge, Leap, Teleportation, or Self-Mobility skill, gain 3 stacks of [Wild Rush] for 2 rounds. At the start of your turn, if you have [Wild Rush], Slash Boost increases by 40% for that turn. - [Wild Rush]: Can stack up to 5 times. Loses 1 stack at the end of your turn after attacking.
Skill Effect Values per EX Raise
Signature Skill: Mirror of the Wild
SignatureAt the start of battle, gain 2 stacks of [The Fire Within]. At the start of your first turn, gain 45 AP and increase SPD by 40% for that turn. When gaining the [Bloodrush] effect, CRIT Chance increases by an additional 33% for 2 rounds and grants immunity to [Taunt], [Fear], [Sleep], [Madness], [Stun], and [Focus Disruption].
Requires Berga: this signature skill only takes effect while Berga has this weapon equipped. It does not change with weapon level or EX raises.