Weapon Details
EX Weapon Information
Doomstar
Two-Handed Blunt •
Weapon Lv 1 - 60 · EX 1 - 5 Raises
It started out as nothing more than a metal bat with a nail-studded iron ball attached to it. But with every life-or-death battle, more scraps and chunks of metal found their way onto the weapon, some salvaged from the battlefield, others hammered into place by Juza herself. By now, it has become something far too monstrous to simply call a bat. It can smash, cut, trim a garden, stab, pierce, and even pry open a crate. But its deadliest application is also the simplest: swing the whole damn thing with enough force to do all of the above at once.
Basic Stats (Lv 1 → Lv 60)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Melee ATK (rating) | 12.1 | 77 |
| Max HP (%) | +7.7% | +49% |
Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats. EX raises do not change these stats.
Unique Skill: Iron Club Supremacy
UniqueAt the start of battle, increases Max HP by 10%. At the start of battle, increases Melee ATK by 10%. At the start of battle, increases Crush Boost by 10%.
At the start of battle, increases Max HP by 20%. At the start of battle, increases Melee ATK by 20%. At the start of battle, increases Crush Boost by 20%.
At the start of battle, increases Max HP by 30%. At the start of battle, increases Melee ATK by 30%. At the start of battle, increases Crush Boost by 30%.
At the start of battle, increases Max HP by 40%. At the start of battle, increases Melee ATK by 40%. At the start of battle, increases Crush Boost by 40%.
At the start of battle, increases Max HP by 50%. At the start of battle, increases Melee ATK by 50%. At the start of battle, increases Crush Boost by 50%.
Skill Effect Values per EX Raise
Signature Skill: One Heart and Soul
SignatureDuring battle, increases allies' Magic ATK by 50% and Healing Received by 50%. At the start of battle, gains [Deadly Blow]. [Deadly Blow]: When attacking, takes Fixed DMG equal to 60% of current HP, then removes this effect. Afterwards, gains 30% DMG Taken Down for 1 Round.
Requires Juza: this signature skill only takes effect while Juza has this weapon equipped. It does not change with weapon level or EX raises.