Live $GW Token is now live on Robinhood Chain 0x50bE…f27A

Weapon Details

EX Weapon Information

Storm's Eye

Storm's Eye

Arcane Orb • EX Weapon Lv 1 - 60 · EX 1 - 5 Raises

Exclusive Weapon For Kalma View Character →

No one knows when this relic first became a chilling source of dread among the Kesak's greats, but one fact is certain - every soul who coveted its might met with ruin. With each of its previous owners vanishing without a trace, the Storm's Eye came to be feared and yet irresistibly desired, a perilous treasure whispered about among Kesak legends. Then, one day, the Storm's Eye disappeared beyond all reach - yet many Kesak still wander in search of this weapon, whose light was as fearsome as it was beautiful.

Basic Stats (Lv 1 → Lv 60)

Stat Lv 1 Lv 60
Magic ATK (rating) 16.5 105
Crit DMG (%) +6.6% +42%

Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats. EX raises do not change these stats.

Unique Skill: Cruise System

Unique
EX 1

During combat, Magic ATK increases by 20%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 12%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 32% instead.

EX 2

During combat, Magic ATK increases by 25%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 15%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 40% instead.

EX 3

During combat, Magic ATK increases by 30%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 18%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 48% instead.

EX 4

During combat, Magic ATK increases by 35%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 21%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 56% instead.

EX 5

During combat, Magic ATK increases by 40%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 24%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 64% instead.

Skill Effect Values per EX Raise

During combat, Magic ATK increases EX 1 20% EX 2 25% EX 3 30% EX 4 35% EX 5 40%
[Overvoltage]: Increases Electric Boost EX 1 12% EX 2 15% EX 3 18% EX 4 21% EX 5 24%
...sed was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost EX 1 32% EX 2 40% EX 3 48% EX 4 56% EX 5 64%

Signature Skill: Clear Your Mind and Shoot

Signature

During combat, Increases Crit Rate by 6.8%, and "Raging Thunderstorm" becomes a area-targeted attack, its attack radius increases by 1m, and its damage increases by 15%. When "Lightning Cascade" hits, temporarily reduces the target's Electric DEF by 240.

Requires Kalma: this signature skill only takes effect while Kalma has this weapon equipped. It does not change with weapon level or EX raises.