Weapon Details
Weapon Information
Elemental Knight's Arms
Club & Shield •
Weapon Lv 1 - 60
This weapon, once frequently used by the elven knights of the Highlands, is a magical armament said to be imbued with the power of elementals.
Basic Stats (Lv 1 → Lv 60)
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Melee ATK (rating) | 6.6 | 42 |
| Magic ATK (rating) | 6.6 | 42 |
| Magic ATK (%) | +5.5% | +35% |
Base stats grow with weapon level (Lv 1 to 60, values at Lv 60 are the max). ATK rating uses the game's 10-point scale; (%) rows are bonuses applied to the wielder's stats.
Special Effect: Elemental's Guardianship
SpecialAt the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1000.
At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1250.
At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1500.
At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 1750.
At the Start of Battle, gain 2 stacks of [Guard] effect. Each time damage is taken, consume one stack of the [Guard] effect. [Guard]: When targeted by an enemy attack, temporarily increases all DEF by 2000.
The special effect improves as the weapon is upgraded (skill Lv 1 to 5); base stats grow with weapon level separately.