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Apollo Build Guide

Apollo portrait

Apollo

Supporter class icon
Otis
SSR Fire Supporter Supporter

Apollo is a buffer that works with units that perform Extra Attacks, such as Yuis and Leviathan. She really turns them into monsters and is a core buffer for this kind of team!

Skill Priority

Skill level recommendations:

1
Ultimate
Level 14
Auto-trigger: 1.0s Energy Cost: 8 Enters [Corona] state, chanting for 10 seconds, during which all allied units' Attack increases by 120%, skill effects remain active, And when each ally casts an ULT, Apollo triggers one [Pursue] with 100% Critical Rate, dealing 360% Attack as fire damage, triggering up to once every 5 seconds per ally
2
Auto Skill
Level 14
Auto-trigger: 5.0s All allied units' damage increases by 24%, [Pursue] damage additionally increases by 36%
3
Passive
Level 14
Each skill cast by Apollo grants all allied units 1 stack of [Scorching Light], each stack increasing Critical Rate by 2.4% and Critical Damage by 4.8%, up to 10 stacks After each ally deals [Pursue] damage, instantly grants all allied units 1 stack of [Scorching Light], And Apollo gains 1 stack of [Blazing Radiance] Every 4 stacks of [Blazing Radiance] increases energy by 1, triggering up to once per second per unit
4
Normal Attack
Level 14
Auto-trigger: 2.0s Deals 120% Attack as fire damage to the targeted enemy unit

Recommended Memory Cards

These are the best memory cards for Apollo:

The Loneliest Moment memory card
The Loneliest Moment ★ Exclusive
Highly Recommended
Battle start: All allied characters' damage increases by 40%, Extra Attack damage additionally increases by 40%. When equipped character releases ultimate That cost higher then 8: All allied characters' energy efficiency increases by 100% for 10 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
Unholy Alliance memory card
Unholy Alliance
Highly Recommended
Our entire party's attack power, defense power, and HP are increased by 32%. Each time the wearer uses a skill, our entire party's maximum HP increases by 14% and all skill cooldowns decrease by 5%, stacking up to 5 times.
Stats: HP 6,000 / ATK 600 / DEF 600
Bath Time memory card
Bath Time
Highly Recommended
Increases the attack and defense of all allies by 32%. Each time the wearer uses a skill, the maximum HP of all allies increases by 6% (up to 10 stacks).
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Hot Spring & Her memory card
Hot Spring & Her
Base Stats Boost: ATK +40%. Passive: After allies' Ultimate deals DMG, increases self Energy Recovery Rate by 200% (4s) and gains 1 stack of [Brilliance] (5s, max 50 stacks). Every 5 stacks of [Brilliance] increases all allies' DMG by 9%.
Stats: HP 6,000 / ATK 600 / DEF 600
Awkward Appearance memory card
Awkward Appearance
At the start of battle, all allied characters' damage increases by 40%, with Normal Attack damage additionally increased by 40% Every 5 Normal Attack damages dealt by the wearer increases team Attack Power by 40%, lasting 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600
And Also Chocolate memory card
And Also Chocolate
Attack increases by 40%, after the wearer casts an ULT, team ULT damage increases by 40% for 5 seconds
Stats: HP 6,000 / ATK 600 / DEF 600

Runes Priorities

Focus on these rune stats for Apollo:

Primary Stat:
HP%
Secondary Stat:
DEF%

Highly Recommended Stats:

HP% DEF%

Additional Stats:

HP DEF
Build Note: There are no points going damage because she does no damage. Going tanky makes the most sense. As of now we have limited options, so we go full HP and a little defense!

Recommended Rune Sets:

Tide rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%

Alternative Builds:

Shattered-Foundation rune (2-piece)
2-piece
+
Tide rune (2-piece)
2-piece
+
Zahn rune (2-piece)
2-piece
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%

Main Stats by Position

Recommended main stats for each rune position for Apollo:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Position 5: Variable Main Stats

Available Options:
Fire Attribute Damage (%) Wind Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

After allies deal [Pursue] damage, gain one stack of [Scorching Light], triggering up to once per second per character

A2 Very Good

In [Corona] state, damage taken decreases by 50%

A3 Mid

[Skill] and [Normal Attack] level and level cap +4

A4 Good

In [Corona] state, all allies gain 10% elemental resistance penetration

A5 Mid

[ULT] and [Passive] level and level cap +4

A6 Good

In [Corona] state, Apollo's [Pursue] gains an additional 50% critical damage

Team Synergy

Good Teammates:

YuisLeviathanBorsNephthysFreyaKeller

Her problem the ultimate cost so much, other wise she is really good.