SSR Fire Tank Tank
Guinevere is a defense scaling Fire tank with block mechanics. She also has passive life recovery, critical resistance 100% for 10 seconds, and an ultimate that provides extra damage.
Skill Priority
Skill level recommendations:
1
Passive: Evil Star Explosion
Level 14
Effect 1: After successful [Block], increases own defense by 60% for 10 seconds. Effect 2: After successful [Block], gains 1 layer of [Domination Authority], maximum 1 layer per second. When [Domination Authority] reaches 10 layers, can cast [Enhanced Ultimate]. Effect 3: When HP drops to 40% or below, triggers life recovery: Restores 58% max HP within 0.5 seconds, increases block rate to 100% for 10 seconds, increases critical resistance by 100% for 10 seconds. This effect has one initial trigger, can accumulate maximum once
2
Auto Skill: Supreme Power
Level 14
Cooldown: 5.0s
Gain 58% block rate for 10 seconds. [Block]: Has a chance to reduce incoming damage by 30%. Continuous damage ignores block
3
Ultimate: Devastating Heavenly Fire
Level 14
Energy Cost: 3
Launches [Extra Attack] against enemy unit. Deals fire damage equal to 240% of Defense. Gains 1 layer of [Domination Authority]. Reduces damage taken by 24% for 10 seconds. [Enhanced Ultimate] (Requires 10 Domination Authority stacks): Clears all [Domination Authority] to gain one passive life recovery count. Launches [Extra Attack] against enemy target. Deals fire damage equal to 240% of Defense. Reduces damage taken by 24% for 10 seconds
4
Normal Attack: Inferno
Level 14
Deals fire damage equal to 120% of Defense to enemy unit
Recommended Memory Cards
These are the best memory cards for Guinevere:
Defense increased by 64%. After successful block, damage taken decreases by 10%, lasting 5 seconds. Immediately gains 30% maximum HP shield after battle starts.
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Max HP increases by 40%.
When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.
[Tideguard]:
DEF increases by 28%.
Block Rate increases by 5%.
Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690
Runes Priorities
Focus on these rune stats for Guinevere:
Highly Recommended Stats:
Defense% HP%
Additional Stats:
Defense HP
Build Note: Defense is the most important thing you should focus, but due to Defense have diminishing returns, you should also try to get as much as possible HP% in sub stats.
Recommended Rune Sets:
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%
Alternative Builds:
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Main Stats by Position
Recommended main stats for each rune position for Guinevere:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Position 5: Variable Main Stats
Recommended: Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
After [Block] is successful, additionally increase own defense by 30% for 5 seconds. Passive life recovery count can be accumulated up to 2 times (allows Enhanced Ultimate to restore a second charge)
Launching normal ultimate skill can additionally gain 1 layer of [Domination Authority]. After launching enhanced ultimate skill, immediately gains 2 layers of [Domination Authority]
[Skill] and [Normal Attack] level and level cap +4
[Ultimate] and [Passive] level and level cap +4
All resistance +15%, Fire resistance additional +15%. Starting passive life recovery count changes to 2 times
Team Synergy
Good Teammates:
BorsNephthysFreyaKellerLust - AsmodeusMedusa
She needs a lot of HP in the sub stats to be broken. If you just stack DEF only, you won't get the most out of her!