SSR Fire Disruptor Disruptor
Ibaraki-doji is a Fire debuffer that increases damage taken from ultimate skills. She requires significant investment (full dupes and memory card) to reach her full potential. At max investment, she can nearly triple the damage enemies take from teammate ultimates (+198.5%).
Skill Priority
Skill level recommendations:
1
Ultimate: Fire Phoenix Curse
Level 14
Energy Cost: 3
Unleashes a Fire Phoenix in the direction of the enemy target, dealing 360% fire damage to all enemies in its path. Enemies hit by the damage will be inflicted with 1 stack of [Flame Curse], increasing their damage taken from ultimate skills by 87.9% for 10 seconds. This damage can [Interrupt] any skill being cast by the target.
2
Auto Skill: Arrow of the Curse
Level 14
Cooldown: 5.0s
Deals fire damage equal to 244.3% of attack power to the target and a 4-meter radius, and applies 1 stack of [Curse Covenant], reducing energy gain efficiency by 35.8% and increasing damage taken by 38.6% for 10 seconds.
3
Passive: Deboning
Level 14
All attacks inflict [Eviscerate] upon damaging enemies, increasing damage taken from ultimate skills by 3.6%, up to 10 stacks, lasting 5 seconds.
4
Normal Attack: Flame Arrow
Level 14
Cooldown: 2.0s
Deals 120% of attack power as fiery damage to the designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Ibaraki-doji:
Attack power increased by 40%. When a Ultimate Skill deals damage, the target takes 36% more damage and receives 40% less healing for 5 seconds
Note: Essential for maximizing her debuff potential. The 36% damage taken debuff stacks with her other debuffs.
Stats: HP 6,000 / ATK 600 / DEF 600
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
ATK +40%.
Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].
[Frontline Edict]: DEF -12.5%. Energy Gain Efficiency -10%.
[Enhanced Frontline Edict]: DEF -45%. Energy Gain Efficiency -30%.
Stats: HP 6,000 / ATK 600 / DEF 600
Attack Power increases by 40%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 12% and shielding received is reduced by 10% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 18% for 3 seconds. This effect cannot stack.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases HP by 40% and increases the attack power of the entire team by 20%. After the wearer uses the skill, they inflict the Drain debuff on all enemies. Drain reduces their energy regeneration efficiency by 10% and increases the energy regeneration efficiency of all allies by 10% for 4 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
Runes Priorities
Focus on these rune stats for Ibaraki-doji:
Secondary Stat:
HP / Defense
Highly Recommended Stats:
HP% DEF%
Additional Stats:
HP DEF
Build Note: Ibaraki-doji is primarily a debuffer, so her personal damage is not the main focus. But the main problem is that even going full tank, she won't survive in PVP that much.
Recommended Rune Sets:
Iota 4-piece + Zane 2-piece
2-piece (Iota): Attack Power increased by 8%
4-piece (Iota): When the wearer is a Disruptor, dealing damage with an Ultimate Skill increases the target’s damage taken by 10% for 5 seconds (does not stack)
2-piece (Zane): HP increases by 8%
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Alternative Builds:
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%
Daleth 4-piece + Zane 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Zane): HP increases by 8%
Main Stats by Position
Recommended main stats for each rune position for Ibaraki-doji:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Position 5: Variable Main Stats
Recommended: HP (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: HP (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
At the start of battle, the first use of an Ultimate Skill does not consume energy.
When your ultimate skill hits an enemy, it inflicts [Flame Pressure], reducing the enemy's attack power by 35% for 3 seconds.
[Normal Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.
Attack power increased by 30%.
[Normal Attack], [Skill], [Ultimate], and [Passive] level and level cap +2.
Targets affected by ultimate skills have all resistances reduced by an additional 20% for 5 seconds.
Team Synergy
Good Teammates:
OdinAfroditeHeraLeviathanMordredShanna
Ibaraki-doji works best with characters that deal high ultimate damage. Her +198.5% ultimate damage taken debuff (at full investment) makes her very strong for PVE Single Target. Pair her with strong ultimate DPS characters to maximize her debuff value.