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Jorogumo Build Guide

Jorogumo portrait

Jorogumo

Healer class icon
Heikyo Castle
SSR Chaos Healer Healer

Jorogumo is a Chaos element healer. Her ultimate costs only 2 energy. She provides Umbrella Blossom buff to allies, and once they drop below 30% HP, she will trigger passive emergency healing. Her awakening 6 provides a shield equal to 50% of Jorogumo's maximum HP, and awakening 2 provides 12.5% enemy damage reduction and resistance. Her energy recovery is also increased by 10% with team skill.

Skill Priority

Skill level recommendations:

1
Ultimate: Umbrella Blossom
Level 14
Energy Cost: 2 After a short casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 243 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
2
Passive: Umbrella Heal
Level 14
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 15.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
3
Auto Skill: Blooming Sweet Rain
Level 14
Cooldown: 3.0s The friendly unit with the lowest current health percentage gains a continuous health regeneration of 20.4% + 440 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
4
Normal Attack: Eclipse Silk
Level 14
Cooldown: 2.0s Deals 120% ATK Chaos Damage to a target enemy.

Recommended Memory Cards

These are the best memory cards for Jorogumo:

Beautiful Moon memory card
Beautiful Moon ★ Exclusive
Highly Recommended
Healing increased by 35%. When healing a target with 'Continuous Damage' status, healing is increased by an additional 25%. If target HP is below 50%, grant continuous healing effect, restoring 9% of caster's ATK as HP per second for 3 seconds, max 1 stack.
Stats: HP 6,000 / ATK 600 / DEF 600
The Beauty of Heikyo Castle memory card
The Beauty of Heikyo Castle
Recommended
Healing amount +30%; when recovering targets' life value is full, target damage +24% for 10 seconds.
Stats: HP 5,000 / ATK 500 / DEF 500

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Serpentine Frenzy memory card
Serpentine Frenzy
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Stats: HP 6,000 / ATK 600 / DEF 600
A Smile to Topple Cities memory card
A Smile to Topple Cities
HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%
Stats: HP 6,300 / ATK 580 / DEF 585

Runes Priorities

Focus on these rune stats for Jorogumo:

Primary Stat:
ATK%
Secondary Stat:
ATK

Highly Recommended Stats:

ATK% ATK Healing Effectiveness%

Additional Stats:

HP% DEF%
Build Note: Focus on ATK% first since Jorogumo's healing scales with her attack power. Healing Effectiveness% provides additional healing amplification. HP% and DEF% improve survivability.

Recommended Rune Sets:

Daleth rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Daleth 4-piece + Zane 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Zane): HP increases by 8%

Alternative Builds:

Zahn rune (4-piece)
4-piece
+
Daleth rune (2-piece)
2-piece
Zane 4-piece + Daleth 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Daleth): Healing effect increases by 10%

Main Stats by Position

Recommended main stats for each rune position for Jorogumo:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Healing Effectiveness% is ideal for maximizing all healing output. Attack% is also excellent since Jorogumo's healing scales with ATK.

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Attack% is the best choice for maximizing Jorogumo's healing output. HP% or DEF% can be used if more survivability is needed.

Awakening Priority

A1 Mid

Healing output increased by 20%

A2 Very Good

Immediately activates Ultimate without cost upon entering battle. After using Ultimate, gain [Umbrella Protection]: Allies' non-Dark resistance increased by 40%, enemy damage reduced by 12.5% (lasts 5 seconds).

A3 Mid

[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2

A4 Mid

Attack power increased by 30%

A5 Mid

[Basic Attack], [Skill], [Ultimate], and [Passive] level and level cap +2

A6 Very Good

[Umbrella Healing+] The passive effect triggers twice for the first two activations, and also grants a shield equal to 50% of Jorogumo's maximum HP.

Team Synergy

Good Teammates:

Hela - they work well together because Hela has a passive that increases crit damage when paired with Chaos charactersFriggaFreyaKellerLust - AsmodeusThor

Jorogumo needs quite a bit of investment to be SSS tier. She is a good healer, but if you have her at awakening 6 then she really shines! Going full HP on her at awakening 6 might be better than ATK for the shield scaling.