SSR Ice Warrior DPS
Keller is a SSS normal-attack carry who transforms: her ULT deals 1711.1% AOE and puts her into [Ice Giant] (+172.2% ATK, +73.3% max HP, +344.4% DEF, +58.9% all resist), her auto stacks normal-attack damage and cooldown reduction, and every normal hit applies [icefang] (−shield gain, −healing) and [Shatter] (−9.8% DEF, up to 10). In Ice Giant form her normals ARE the damage: and they disable enemy sustain while shredding armor.
Skill Priority
Skill level recommendations:
1
Auto Skill: Glacier Dance
Level 14
Cooldown: 5.0s
Grants the user the [Dance of the Glacier] buff. While possessing [Dance of the Glacier], normal attack damage is increased by 29.4%, and normal attack cooldown is reduced by 12.2%. [Dance of the Glacier] can stack up to 5 times and lasts for 8 seconds. When [Dance of the Glacier] reaches 5 stacks and deals normal attack damage to an enemy, it will additionally deal ice damage equal to 12.2% of the user's attack power. This additional damage is treated as normal attack damage.
2
Ultimate: Ice Age
Level 14
Energy Cost: 4
Cooldown: 5.0s
Deals ice damage equal to 1711.1% attack power to all enemies and increase their skill cooldown by 40% for 8 seconds. Enters the [Ice Giant] state, increasing MaxHP by 73.3%, attack power by 172.2%, defense by 344.4%, and resistance to all attributes by 58.9% for 8 seconds. When performing a normal attack while in the [Ice Giant] ultimate skill state, an additional ice damage equal to 51.7% attack power will be dealt as normal attack damage.
3
Passive: Cold Moon Flowing Light
Level 14
Each time a normal attack hits an enemy, apply [icefang], reducing the enemy's shield gain 7.3% and healing received 4.9%, up to 15 stacks. Each time a normal attack hits an enemy, apply [Shatter], reducing their defense 9.8% for 10 seconds, up to 10 stacks.
4
Normal Attack: Ice Mang
Level 14
Cooldown: 2.0s
Deals ice damage equal to 90.6% attack power to all enemy units.
Recommended Memory Cards
These are the best memory cards for Keller:
Increases own attack power by 70%, critical hit damage by 90%, and normal attack damage by 100%. Every 3rd normal attack will deal an additional 75% of attack power as normal attack damage.
Note: Exclusive card: +70% ATK, +90% Crit DMG and +100% normal attack damage, with an extra 75% hit every 3rd normal. Her BiS by a mile.
Stats: HP 6,600 / ATK 480 / DEF 690
Defense increased by 64%
When HP is below 50%, the wearer recovers 2% of maximum HP after attacking
When HP is above 50%, damage taken is reduced by 10%, and damage dealt is increased by 40%.
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Increases critical hit damage by 60%. When HP is above 30%, the wearer recovers 2% of their maximum HP after attacking, and all damage is increased by 40%.
Stats: HP 6,000 / ATK 600 / DEF 600
Increases HP by 32% and defense by 60%. When an ally is attacked by a normal attack, the damage taken is reduced by 30%.
Stats: HP 6,600 / ATK 480 / DEF 690
Attack increases by 40%, when the wearer's ULT consumes 8 or more energy, damage increases by 40% for 10 seconds
Stats: HP 5,040 / ATK 780 / DEF 474
Runes Priorities
Focus on these rune stats for Keller:
Primary Stat:
Attack% / HP%
Highly Recommended Stats:
ATK% HP%
Additional Stats:
Crit DMG% HP
Build Note: Kryos 4-piece is made for her: it converts her normal-attack cooldown reduction (which she stacks constantly) directly into Frost damage and Crit DMG. Alpha 4-piece is the simpler fallback.
Recommended Rune Sets:
Kryos 4-piece + Beth 2-piece
2-piece (Kryos): Frost damage increased by 10%
4-piece (Kryos): For every 10% reduction in Normal Attack cooldown, Frost damage is increased by 4% and Critical Damage is increased by 3.6%, up to a maximum of 5 stacks
2-piece (Beth): Critical Rate increases by 6%
Alternative Builds:
Alpha 4-piece + Beth 2-piece
2-piece (Alpha): Attack increases by 8%
4-piece (Alpha): Normal Attack damage increases by 30%
2-piece (Beth): Critical Rate increases by 6%
Main Stats by Position
Recommended main stats for each rune position for Keller:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Attack (%) / HP (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: Ice Attribute Damage (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: Attack (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
Critical hit rate increased by 15%, first ultimate skill used upon entering the arena does not consume energy.Gains 1 stack of [Ice Power] after using a skill, increasing normal attack damage by 12.5%, up to a maximum of 5 stacks.
Upon entering the arena, you immediately gain 3 stacks of [Dance of the Glacier], increasing critical hit damage by 30%. When [Dance of the Glacier] reaches 5 stacks, your basic attack damage is increased by 50%.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Increases frost</color> damage by 50%. When health drops to 35% or below, instantly restores 75% of maximum health. Can trigger once per battle.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
All damage penetrates 20% of frost resistance.
Team Synergy
Good Teammates:
BorsMedusaVeronicaFreyaGluttony - BeelzebubMorgan Le Fay
Bors's +171% ATK window during Ice Giant form is the strongest combo in the game.