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Penny Build Guide

Penny portrait

Penny

Tank class icon
Safir
SSR Wind Tank Tank

Penny is a defensive scaling tank who provides shields and damage reduction. Her passive make her one of highest defensive unit in the game.

Skill Priority

Skill level recommendations:

1
Passive: Aethyss's Call for Help
Level 14
After taking damage, gain 1 stack of [Fortitude], increasing own defense by 4.8%, max 30 stacks
2
Auto Skill: Divine Shield Wind
Level 14
Auto-trigger: 5.0s Deals Wind damage equal to 120% of own defense to target enemy, and reduces damage taken by self for 10 seconds by 24%
3
Ultimate: Shield of Aethyss
Level 14
Energy Cost: 5 All allied characters gain a shield equal to 60% of your defense(Penny), and take 24% less damage for 10 seconds
4
Normal Attack: Shield Impact
Level 14
Deals Wind damage equal to 120% of own defense to target enemy

Recommended Memory Cards

These are the best memory cards for Penny:

Her Trainer memory card
Her Trainer ★ Exclusive
Highly Recommended
Defense increased by 60%, After using ultimate skill, equipped character takes 10% less damage for 5 seconds, Shield amount applied by ultimate skills increased by 20%
Stats: HP 6,600 / ATK 480 / DEF 690

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

Sea Deity's Soft Ritual memory card
Sea Deity's Soft Ritual
Max HP increases by 40%. When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first. [Tideguard]: DEF increases by 28%. Block Rate increases by 5%. Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends. [Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Under the Holy Armor memory card
Under the Holy Armor
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Eating secretly in a cafe memory card
Eating secretly in a cafe
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690

Runes Priorities

Focus on these rune stats for Penny:

Primary Stat:
Defense
Secondary Stat:
HP

Highly Recommended Stats:

DEF% HP%

Additional Stats:

DEF HP

Recommended Rune Sets:

Zahn rune (4-piece)
4-piece
+
Tide rune (2-piece)
2-piece
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%
Zahn rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Shattered-Foundation rune (2-piece)
2-piece
+
Tide rune (2-piece)
2-piece
+
Zahn rune (2-piece)
2-piece
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%

Alternative Builds:

Tide rune (4-piece)
4-piece
+
Shattered-Foundation rune (2-piece)
2-piece
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%
Tide rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Focus on faster ultimate cycling for more frequent shields and buffs

Main Stats by Position

Recommended main stats for each rune position for Penny:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Defense % for maximum tankiness and shield scaling

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Defense % for maximum survivability and shield strength

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Focus on core percentage stat increases only

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

After taking damage, gain one stack of [Fortitude]

A2 Very Good

When [Fortitude] reaches 30 stacks, all allies instantly gain an ULT's shield and damage reduction effect And triggers once per battle

A3 Mid

[Skill] and [Normal Attack] level and level cap +4

A4 Good

Defense increases by 45%

A5 Mid

[ULT] and [Passive] level and level cap +4

A6 Good

All resistances increase by 15% And Storm resistance increases by an additional 15%

Team Synergy

Good Teammates:

MedusaLust - AsmodeusFreyaKeller

The problem with Penny is that the defensive has diminishing returns which makes stacking Def not really useful. Going little HP does not improve your tankiness much, only option to become tanky is going with damage reduction since it decreases total damage taken.