SSR Wind Tank Tank
Penny is a defensive scaling tank who provides shields and damage reduction. Her passive make her one of highest defensive unit in the game.
Skill Priority
Skill level recommendations:
1
Passive: Aethyss's Call for Help
Level 14
After taking damage, gain 1 stack of [Fortitude], increasing own defense by 4.8%, max 30 stacks
2
Auto Skill: Divine Shield Wind
Level 14
Auto-trigger: 5.0s
Deals Wind damage equal to 120% of own defense to target enemy, and reduces damage taken by self for 10 seconds by 24%
3
Ultimate: Shield of Aethyss
Level 14
Energy Cost: 5
All allied characters gain a shield equal to 60% of your defense(Penny), and take 24% less damage for 10 seconds
4
Normal Attack: Shield Impact
Level 14
Deals Wind damage equal to 120% of own defense to target enemy
Recommended Memory Cards
These are the best memory cards for Penny:
Defense increased by 60%, After using ultimate skill, equipped character takes 10% less damage for 5 seconds, Shield amount applied by ultimate skills increased by 20%
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Max HP increases by 40%.
When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.
[Tideguard]:
DEF increases by 28%.
Block Rate increases by 5%.
Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Stats: HP 6,600 / ATK 480 / DEF 690
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690
Runes Priorities
Focus on these rune stats for Penny:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP
Recommended Rune Sets:
Zane 4-piece + Kappa 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Kappa): Defense increased by 12%
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Poki 2-piece + Kappa 2-piece + Zane 2-piece
Poki: Defense increases by 12%
Kappa: Defense increased by 12%
Zane: HP increases by 8%
Alternative Builds:
Kappa 4-piece + Poki 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Poki): Defense increases by 12%
Kappa 4-piece + Zane 2-piece
2-piece (Kappa): Defense increased by 12%
4-piece (Kappa): Within 10 seconds of battle start, the team’s Energy gain efficiency increases by 30% (does not stack; other 4-piece Daleth set effects in the team are disabled)
2-piece (Zane): HP increases by 8%
Focus on faster ultimate cycling for more frequent shields and buffs
Main Stats by Position
Recommended main stats for each rune position for Penny:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Defense % for maximum tankiness and shield scaling
Position 5: Variable Main Stats
Recommended: Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Defense % for maximum survivability and shield strength
Position 6: Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Focus on core percentage stat increases only
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
After taking damage, gain one stack of [Fortitude]
When [Fortitude] reaches 30 stacks, all allies instantly gain an ULT's shield and damage reduction effect And triggers once per battle
[Skill] and [Normal Attack] level and level cap +4
[ULT] and [Passive] level and level cap +4
All resistances increase by 15% And Storm resistance increases by an additional 15%
Team Synergy
Good Teammates:
MedusaLust - AsmodeusFreyaKeller
The problem with Penny is that the defensive has diminishing returns which makes stacking Def not really useful. Going little HP does not improve your tankiness much, only option to become tanky is going with damage reduction since it decreases total damage taken.