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Shu Build Guide

Shu portrait

Shu

Disruptor class icon
Kemich
SR Wind Disruptor Disruptor

Shu is an SR AoE amplifier: her ULT applies [Vulnerability] (+34% damage taken for 15 seconds) to a 4-meter radius, her passive applies [Wind Erosion] DoT stacks with every skill, and her auto covers the same radius. A 15-second +34% team damage window on a 3-cost ULT is excellent budget amplification for any AoE comp.

Skill Priority

Skill level recommendations:

1
Ultimate: Depleting Tempest
Level 14
Energy Cost: 3 Cooldown: 1.0s Deals 120% Attack as wind damage to the targeted enemy unit and enemies within a 4-meter radius And applies [Vulnerability], increasing damage taken by 34% for 15 seconds
2
Auto Skill: Eye of the Storm
Level 14
Cooldown: 5.0s Deals 72% Attack as wind damage to the targeted enemy unit and enemies within a 4-meter radius
3
Passive: Fierce Wind Burst
Level 14
Skill can apply [Wind Erosion] [Wind Erosion]: Deals 14.4% Attack as wind damage every 2 seconds, up to 5 stacks
4
Normal Attack: Gale Assault
Level 14
Cooldown: 2.0s Deals 120% Attack as wind damage to the targeted enemy unit

Recommended Memory Cards

These are the best memory cards for Shu:

A Break Amidst the Hustle memory card
A Break Amidst the Hustle ★ Exclusive
Highly Recommended
When dealing Damage Over Time, the target's damage taken increases by 12% for 2 seconds
Note: Themed SR card: dealing DoT increases the target's damage taken by 12%. Stacks with her own [Vulnerability].
Stats: HP 5,000 / ATK 500 / DEF 500
The Knight and the Fuzzy memory card
The Knight and the Fuzzy
Highly Recommended
ATK +40%. Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict]. [Frontline Edict]: DEF -12.5%. Energy Gain Efficiency -10%. [Enhanced Frontline Edict]: DEF -45%. Energy Gain Efficiency -30%.
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

A perfect makeup look? memory card
A perfect makeup look?
Attack power increased by 40%. When a Ultimate Skill deals damage, the target takes 36% more damage and receives 40% less healing for 5 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
Discipline Director memory card
Discipline Director
Attack Power increases by 40%. When the wearer's skill or ultimate hits a target that target's healing received is reduced by 12% and shielding received is reduced by 10% for 3 seconds. This effect cannot stack. If the target has a shield at that time the target's damage dealt is reduced by 18% for 3 seconds. This effect cannot stack.
Stats: HP 6,000 / ATK 600 / DEF 600
Nutrition Studies memory card
Nutrition Studies
Increases HP by 40% and increases the attack power of the entire team by 20%. After the wearer uses the skill, they inflict the Drain debuff on all enemies. Drain reduces their energy regeneration efficiency by 10% and increases the energy regeneration efficiency of all allies by 10% for 4 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600

Runes Priorities

Focus on these rune stats for Shu:

Primary Stat:
Attack%
Secondary Stat:
Crit Rate

Highly Recommended Stats:

ATK% Crit Rate%

Additional Stats:

Crit DMG% Penetration ATK
Build Note: Debuffs land regardless, but ATK keeps the damage relevant: balance offensive stats with debuff uptime.

Recommended Rune Sets:

Anemos.webp rune (4-piece)
4-piece
+
Giants rune (2-piece)
2-piece
Anemos 4-piece + Iota 2-piece
2-piece (Anemos): Storm damage increased by 10%
4-piece (Anemos): After dealing Storm attribute skill damage, the user’s Storm damage is increased by 4% and the target’s Defense is reduced by 6% for 5 seconds, stacking up to 5 times
2-piece (Iota): Attack Power increased by 8%

Alternative Builds:

Giants rune (4-piece)
4-piece
+
Anemos.webp rune (2-piece)
2-piece
Iota 4-piece + Anemos 2-piece
2-piece (Iota): Attack Power increased by 8%
4-piece (Iota): When the wearer is a Disruptor, dealing damage with an Ultimate Skill increases the target’s damage taken by 10% for 5 seconds (does not stack)
2-piece (Anemos): Storm damage increased by 10%

Main Stats by Position

Recommended main stats for each rune position for Shu:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Pick the recommended stat pair that matches the rune build below.

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

When dealing damage to targets with damage over time status, self Attack increases by 20%

A2 Very Good

Damage over time's penetration increases by 10%

A3 Mid

[Skill] and [Normal Attack] level and level cap +4

A4 Good

[Damage Over Time] damage increases by 25%

A5 Mid

[ULT] and [Passive] level and level cap +4

A6 Good

ULT can also apply [Wind Erosion]

Team Synergy

Good Teammates:

NiniBelphegarBastetMedusaLust - AsmodeusFreya

Her debuffs amplify everything the carries do: the more damage the rest of the team outputs, the more her control matters.