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Snow Girl Build Guide

Snow Girl portrait

Snow Girl

Healer class icon
Heikyo Castle
SR Ice Healer Healer

Snow Girl (Yuki-onna) is the budget AoE healer: her auto heals ALL allies (33.9% ATK + flat) and her ULT does the same for more: while her passive adds a 5-second heal-over-time to every ULT-healed target. Simple, cheap, and one of the few SRs with true team-wide healing; her sustained output covers wave content comfortably.

Skill Priority

Skill level recommendations:

1
Ultimate: Frozen Sanctuary
Level 14
Energy Cost: 3 Cooldown: 1.0s Heals all allied units, restoring 47.8% Attack + 78 HP
2
Auto Skill: Frost Healing
Level 14
Cooldown: 5.0s Heals all allied units, restoring 33.9% Attack + 78 HP
3
Passive: Frost Blessing
Level 14
ULT healing applies a 5-second continuous healing effect to the target, restoring 5% Yuki-onna's Attack + 16 HP per second
4
Normal Attack: Snow Rabbit Impact
Level 14
Cooldown: 2.0s Deals 120% Attack as ice damage to the targeted enemy unit

Recommended Memory Cards

These are the best memory cards for Snow Girl:

The Beauty of Heikyo Castle memory card
The Beauty of Heikyo Castle ★ Exclusive
Highly Recommended
Healing increases by 30%, when the healed target's HP is full, their damage increases by 24% for 10 seconds
Note: Themed SR card: +30% healing, and overhealing converts into +24% damage for the target. Loves her constant AoE topping.
Stats: HP 5,000 / ATK 500 / DEF 500
Serpentine Frenzy memory card
Serpentine Frenzy
Highly Recommended
The wearer's attack power is increased by 33.5%, and the defense and health of allied units are increased by 40%. Upon entering the battlefield, the wearer is granted the [Geo Boundary] buff every 3 seconds, which is reduced by 5% when taking damage, up to a maximum of 15 stacks.
Stats: HP 6,000 / ATK 600 / DEF 600

Alternative Memory Cards

Good alternative options if you don't have the recommended cards:

A Smile to Topple Cities memory card
A Smile to Topple Cities
HP increased by 40%, Healing Amount increased by 40%. When the wearer heals within 1 second, Healing Amount additionally increased by 40%
Stats: HP 6,300 / ATK 580 / DEF 585
Are the glasses the real thing? memory card
Are the glasses the real thing?
Increases critical hit rate by 34%. After each critical hit, increases self-healing by 50% for 3 seconds. After each heal, increases the attack power of all allied targets by 30% for 3 seconds.
Stats: HP 6,000 / ATK 600 / DEF 600
Gentle Morning Command memory card
Gentle Morning Command
ATK increases by 33.5% After an ally is healed, the wearer gains [Military Order] (up to 50 stacks) for 6s. For every 10 stacks of [Military Order], all allies' healing received additionally increases by 16.5%, and damage taken is reduced by 3.3%. When the wearer casts their Ultimate, consume all [Military Order]. Every 10 stacks increase all allies' ATK by 5% for 6s.
Stats: HP 6,000 / ATK 600 / DEF 600

Runes Priorities

Focus on these rune stats for Snow Girl:

Primary Stat:
Healing Effectiveness
Secondary Stat:
HP%

Highly Recommended Stats:

Healing Effectiveness% HP%

Additional Stats:

HP DEF
Build Note: Healing scales off ATK for most healers, but survivability keeps the healing flowing: balance Healing Effectiveness with HP.

Recommended Rune Sets:

Daleth rune (4-piece)
4-piece
+
Zahn rune (2-piece)
2-piece
Daleth 4-piece + Zane 2-piece
2-piece (Daleth): Healing effect increases by 10%
4-piece (Daleth): At battle start, instantly gain 1 energy
2-piece (Zane): HP increases by 8%

Alternative Builds:

Zahn rune (4-piece)
4-piece
+
Daleth rune (2-piece)
2-piece
Zane 4-piece + Daleth 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Daleth): Healing effect increases by 10%

Main Stats by Position

Recommended main stats for each rune position for Snow Girl:

Position 1: Fixed Main Stat

HP (Flat Value)

Always HP - no other options

Position 2: Fixed Main Stat

Attack (Flat Value)

Always Attack - no other options

Position 3: Fixed Main Stat

Defense (Flat Value)

Always Defense - no other options

Position 4: Variable Main Stats

Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)

Pick the recommended stat pair that matches the rune build below.

Position 5: Variable Main Stats

Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)

Position 6: Variable Main Stats

Available Options:
Attack (%) HP (%) Defense (%)

Awakening Priority

A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.

A1 Good

After an ULT heals an ally, the target's damage dealt increases by 10% for 10 seconds

A2 Very Good

Normal attacks deal additional Frost</color> damage equal to 50% of Attack

A3 Mid

[Skill] and [Normal Attack] level and level cap +4

A4 Good

Healing increases by 20%

A5 Mid

[ULT] and [Passive] level and level cap +4

A6 Good

Skill healing on allies also triggers the passive's continuous recovery effect

Team Synergy

Good Teammates:

RoseTefnutLancelotFreyaGluttony - BeelzebubKeller

Keeps the carries alive through their burst windows: strongest alongside the top damage dealers in the game.