SSR Holy Tank Tank
Veronica is a SSS defense-scaling shield tank: her auto shields ALL allies for 158.3% of HER defense, her ULT grants [Divine Body] (−58.9% damage taken, +61.1% healing/shield gain, plus a shield every second equal to 183.3% of her DEF), and her passive stacks +14.7% DEF per skill use (up to 8). Every point of DEF is multiplied across the entire team: build her purely defensive.
Skill Priority
Skill level recommendations:
1
Ultimate: Divine Body
Level 14
Energy Cost: 2
Cooldown: 4.0s
All allies gain [Divine Body], reducing damage taken by 58.9%, increasing healing received and shield gain by 61.1%, lasting 8 seconds. During this effect, they gain a shield every second equal to Veronica's defense 183.3%.
2
Auto Skill: Shield of Light
Level 14
Cooldown: 5.0s
All allies gain a shield equal to Veronica 158.3% defense, and are also granted the [Shield of Light] buff, increasing healing received by 5%, critical hit resistance by 5%, and defense by 10%. Maximum 5 stacks, lasts 10 seconds.
3
Passive: bright
Level 14
Each skill use grants 1 stack of [Light], increasing the user's defense by 14.7%, up to a maximum of 8 stacks, lasting until the end of the battle. If any allied unit has a shield when attacked, that unit's defense against that attack is increased by 50%.
4
Normal Attack: Holy Shield
Level 14
Cooldown: 2.0s
Deals holy damage equal to 120% of the user's own defense to the designated enemy unit.
Recommended Memory Cards
These are the best memory cards for Veronica:
Our HP increases by 25%, and self defense increases by 70%. After each skill use, all allies gain [Radiant Protection], reducing damage taken by 6% and increasing critical hit resistance by 5%, stacking up to 5 times, lasting 10 seconds.
Note: Exclusive card: +25% team HP and +70% self DEF, and every skill grants allies [Radiant Protection] damage reduction. Her BiS by a mile.
Stats: HP 6,600 / ATK 480 / DEF 690
Max HP increases by 40%.
When the wearer casts an ultimate skill all allies gain [Tideguard] for 8 seconds. If [Tideguard] is gained again remove the existing [Tideguard] and its accumulated Critical Resistance bonus first.
[Tideguard]:
DEF increases by 28%.
Block Rate increases by 5%.
Each time an allied unit with [Tideguard] is hit its Critical Resistance increases by 15% up to 5 stacks until [Tideguard] ends.
[Block]: Has a chance to reduce that instance of damage by 30%. Damage over time ignores Block.
Stats: HP 6,600 / ATK 480 / DEF 690
Alternative Memory Cards
Good alternative options if you don't have the recommended cards:
Increases defense by 64%. After successfully neutralizing the attack, damage taken is reduced by 10% for 5 seconds. When the wearer holds a shield, damage taken is reduced by 18%.
Stats: HP 6,600 / ATK 480 / DEF 690
Defense increases by 60%, after using an ULT, the wearer's damage taken decreases by 10% for 5 seconds, Shield applied by ULT increases by 20%
Stats: HP 6,600 / ATK 480 / DEF 690
Defense increases by 64%, after a successful Block, damage taken decreases by 10% for 5 seconds, grants a Shield equal to 30% of max HP upon entering battle
Stats: HP 6,600 / ATK 480 / DEF 690
Runes Priorities
Focus on these rune stats for Veronica:
Highly Recommended Stats:
DEF% HP%
Additional Stats:
DEF HP Healing Effectiveness%
Build Note: Poki 4-piece (+20% shield effect) multiplies shields that already scale off her DEF: pure defense is pure team value.
Recommended Rune Sets:
Poki 4-piece + Zane 2-piece
2-piece (Poki): Defense increases by 12%
4-piece (Poki): Shield effect increases by 20%
2-piece (Zane): HP increases by 8%
Alternative Builds:
Zane 4-piece + Poki 2-piece
2-piece (Zane): HP increases by 8%
4-piece (Zane): After casting an ULT, self damage taken decreases by 5% for 10 seconds
2-piece (Poki): Defense increases by 12%
Main Stats by Position
Recommended main stats for each rune position for Veronica:
Position 1: Fixed Main Stat
Always HP - no other options
Position 2: Fixed Main Stat
Always Attack - no other options
Position 3: Fixed Main Stat
Always Defense - no other options
Position 4: Variable Main Stats
Recommended: Defense (%)
Available Options:
Healing Effectiveness (%) Critical Rate (%) Critical Damage (%) Attack Penetration (%) Attack (%) HP (%) Defense (%)
Pick the recommended stat pair that matches the rune build below.
Position 5: Variable Main Stats
Recommended: HP (%) / Defense (%)
Available Options:
Wind Attribute Damage (%) Fire Attribute Damage (%) Ice Attribute Damage (%) Holy Attribute Damage (%) Chaos Attribute Damage (%) Attack (%) HP (%) Defense (%)
Position 6: Variable Main Stats
Recommended: Defense (%)
Available Options:
Attack (%) HP (%) Defense (%)
Awakening Priority
A2 is the biggest early jump, then A4. A3/A5 raise skill level caps (+2 each) and are dupe-gated: take A6 last for the team-wide bonus.
Defense increased by 25%, and the first ultimate skill used upon entering the battlefield does not consume energy. Gain 4 stacks of [Light] upon entering the battlefield.
Increases maximum HP by 25% and defense by 40%. Upon entering the arena, all allies gain the Deity's Love buff. When receiving a fatal wound, all allies gain the Tenacity effect for 3 seconds. The Deity's Love effect can only be triggered once. Tenacity: HP cannot fall below 1 point.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Defense increased by 50%, health increased by 20%. For the first 5 seconds upon entering the battlefield, critical hit resistance is increased by 100%.
[Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Our entire team's all resistances increased by 15%.
Team Synergy
Good Teammates:
NephthysKellerMedusaGaiaJillFreya
Her [Divine Body] window lets any carry facetank boss rotations.