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Bedivere

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Character Overview

Bedivere - SSR Disruptor character from Zone Nova gacha game

Bedivere

SSR Disruptor

Avalon (亞瓦隆)

The Avalon faction with Arthurian legend influences

Class
Disruptor
Rarity
SSR
Element
Ice
Role
Disruptor
Faction
Avalon (亞瓦隆)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,564
Attack
600
Max: 1,004
Defense
600
Max: 672

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Disruptor class icon
Disruptor

Memory Compatibility: Disruptor class only

Gameplay Tags
Crit RateCritEnergyDEFIce Damage

Skills

Skill Level

Edge Testing

Normal Attack
Deals ice DMG equal to 55% ATK to the target enemy unit
Deals ice DMG equal to 60% ATK to the target enemy unit
Deals ice DMG equal to 65% ATK to the target enemy unit
Deals ice DMG equal to 70% ATK to the target enemy unit
Deals ice DMG equal to 75% ATK to the target enemy unit
Deals ice DMG equal to 80% ATK to the target enemy unit
Deals ice DMG equal to 85% ATK to the target enemy unit
Deals ice DMG equal to 90% ATK to the target enemy unit
Deals ice DMG equal to 95% ATK to the target enemy unit
Deals ice DMG equal to 100% ATK to the target enemy unit
Deals ice DMG equal to 105% ATK to the target enemy unit
Deals ice DMG equal to 110% ATK to the target enemy unit
Deals ice DMG equal to 115% ATK to the target enemy unit
Deals ice DMG equal to 120% ATK to the target enemy unit

Frost Edge Breaker

Auto Skill Cooldown: 6.0s
Deals ice DMG equal to 120% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 33% for 6s.
Deals ice DMG equal to 128.9% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 35.4% for 6s.
Deals ice DMG equal to 137.8% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 37.9% for 6s.
Deals ice DMG equal to 146.7% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 40.3% for 6s.
Deals ice DMG equal to 155.6% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 42.8% for 6s.
Deals ice DMG equal to 164.4% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 45.2% for 6s.
Deals ice DMG equal to 173.3% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 47.7% for 6s.
Deals ice DMG equal to 182.2% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 50.1% for 6s.
Deals ice DMG equal to 191.1% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 52.6% for 6s.
Deals ice DMG equal to 200% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 55% for 6s.
Deals ice DMG equal to 208.9% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 57.4% for 6s.
Deals ice DMG equal to 217.8% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 59.9% for 6s.
Deals ice DMG equal to 226.7% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 62.3% for 6s.
Deals ice DMG equal to 235.6% ATK to all enemy units in a fan-shaped area toward the target enemy unit and reduces DEF by 64.8% for 6s.

Winter Domain

Ultimate Cost: 3
After a brief action it deals ice DMG equal to 330% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 63% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 33% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -31%. CRIT Rate -14%. CRIT DMG -22%.
After a brief action it deals ice DMG equal to 354.4% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 67.7% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 35.4% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -33.2%. CRIT Rate -15%. CRIT DMG -23.6%.
After a brief action it deals ice DMG equal to 378.9% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 72.3% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 37.9% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -35.4%. CRIT Rate -16%. CRIT DMG -25.1%.
After a brief action it deals ice DMG equal to 403.3% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 77% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 40.3% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -37.7%. CRIT Rate -17%. CRIT DMG -26.7%.
After a brief action it deals ice DMG equal to 427.8% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 81.7% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 42.8% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -39.9%. CRIT Rate -18%. CRIT DMG -28.2%.
After a brief action it deals ice DMG equal to 452.2% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 86.3% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 45.2% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -42.1%. CRIT Rate -19%. CRIT DMG -29.8%.
After a brief action it deals ice DMG equal to 476.7% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 91% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 47.7% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -44.3%. CRIT Rate -20%. CRIT DMG -31.3%.
After a brief action it deals ice DMG equal to 501.1% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 95.7% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 50.1% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -46.6%. CRIT Rate -21%. CRIT DMG -32.9%.
After a brief action it deals ice DMG equal to 525.6% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 100.3% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 52.6% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -48.8%. CRIT Rate -22%. CRIT DMG -34.4%.
After a brief action it deals ice DMG equal to 550% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 105% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 55% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -51%. CRIT Rate -23%. CRIT DMG -36%.
After a brief action it deals ice DMG equal to 574.4% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 109.7% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 57.4% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -53.2%. CRIT Rate -24%. CRIT DMG -37.6%.
After a brief action it deals ice DMG equal to 598.9% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 114.3% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 59.9% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -55.4%. CRIT Rate -25%. CRIT DMG -39.1%.
After a brief action it deals ice DMG equal to 623.3% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 119% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 62.3% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -57.7%. CRIT Rate -26%. CRIT DMG -40.7%.
After a brief action it deals ice DMG equal to 647.8% ATK to all enemy units in a 7m rectangle toward the highest-ATK enemy and reduces Total DMG dealt by 123.7% for 5s.
Creates [Winter Domain] with a radius of 2.5m around self for 5s.
[Winter Domain]: Every 0.5s deals ice DMG equal to 64.8% ATK to all enemy units in the area and inflicts [Snow Prison]. Max 3 stacks. Lasts 5s.
[Snow Prison]: DEF -59.9%. CRIT Rate -27%. CRIT DMG -42.2%.

Return the Blow

Passive
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.
When our side is hit, the attacker gains 1 stacks of [ice Lock].
Each stack of [ice Lock] increases the attacker's Basic Attack and Skill cooldown by 5.4%.
When [ice Lock] accumulates to 30 stacks, reduce the enemy’s Energy by 2 points and remove all [ice Lock] stacks from them.
Additionally, each time the [ice Lock] stack count increases, there is a 4% chance to trigger the following effect:
Reduce the enemy’s Energy by 1 points and remove all [ice Lock] from them.

Combo Skill

Team Skill

At the start of battle all enemy units lose 8% DEF.
This effect gains 100% for every 800 ATK this character has up to a maximum of 500%.

Requires: 2 Avalon OR 2 Ice characters

Talent Tree

Complete Tree Grants (Bedivere):

ATK +67.4%HP +59.4%DEF +12%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Holy Grail Teardrop Holy Grail Teardrop ×1 Queen's Amethyst Queen's Amethyst ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Holy Grail Teardrop Holy Grail Teardrop ×3 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Holy Grail Teardrop Holy Grail Teardrop ×10 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 HP +3.2% After E1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N4 DEF +4.8% After N1 Holy Grail Teardrop Holy Grail Teardrop ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Holy Grail Teardrop Holy Grail Teardrop ×3 Aether Points 20,000
N6 DEF +7.2% After N2 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N7 HP +4.8% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Holy Grail Teardrop Holy Grail Teardrop ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000
N10 HP +6.4% Lv 75 Holy Grail Teardrop Holy Grail Teardrop ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Frost Aether Frost Aether ×3
4 Aether Points 10,000 Frost Aetherstone Frost Aetherstone ×3
5 Aether Points 20,000 Frost Aetherstone Frost Aetherstone ×5
6 Aether Points 30,000 Frost Aetherstone Frost Aetherstone ×7
7 Aether Points 45,000 Frost Aether Lany. Frost Aether Lany. ×3
8 Aether Points 80,000 Frost Aether Lany. Frost Aether Lany. ×5 Queen's Amethyst Queen's Amethyst ×1
9 Aether Points 160,000 Frost Aether Lany. Frost Aether Lany. ×8 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Frost Aether Lany. Frost Aether Lany. ×14 Queen's Amethyst Queen's Amethyst ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: When [Frost Lock] reaches 30 stacks the current attacker's Energy Recovery Efficiency is additionally reduced by 50% for 6s.

Dupe 2

Effect: [Winter Domain] additionally inflicts [Frostbite] on all enemy units in the area every second. Max 3 stacks. Lasts 5s.
[Frostbite]: DMG Taken +17%.

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Skill effects additionally reduce the target's All Resistance by 38%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: All enemies lose 20% Resistance Penetration and 19% Defense Penetration Rate.

Memory Card: The Knight and the Fuzzy

The Knight and the Fuzzy

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

ATK +24%.

Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].

[Frontline Edict]: DEF -7.5%. Energy Gain Efficiency -6%.

[Enhanced Frontline Edict]: DEF -27%. Energy Gain Efficiency -18%.

ATK +28%.

Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].

[Frontline Edict]: DEF -8.5%. Energy Gain Efficiency -7%.

[Enhanced Frontline Edict]: DEF -31.5%. Energy Gain Efficiency -21%.

ATK +32%.

Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].

[Frontline Edict]: DEF -10%. Energy Gain Efficiency -8%.

[Enhanced Frontline Edict]: DEF -36%. Energy Gain Efficiency -24%.

ATK +36%.

Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].

[Frontline Edict]: DEF -11%. Energy Gain Efficiency -9%.

[Enhanced Frontline Edict]: DEF -40.5%. Energy Gain Efficiency -27%.

ATK +40%.

Enemies hit by the Ultimate gain [Frontline Edict] for 7s. Targets within 3m also gain [Enhanced Frontline Edict].

[Frontline Edict]: DEF -12.5%. Energy Gain Efficiency -10%.

[Enhanced Frontline Edict]: DEF -45%. Energy Gain Efficiency -30%.

⚠️ Equipment Limitation

Disruptor
Disruptor Class Only

This memory card is restricted to Disruptor class characters only.