Erika
Character Overview
Erika
SSR Disruptor
Safir (薩緋爾)
The Safir faction
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Disruptor class only
Skills
On Record
Normal AttackViolation Confirmed
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6.4%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 6.9%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 7.3%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 7.8%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 8.2%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 8.7%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 9.1%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 9.6%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10.4%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 10.9%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 11.3%.
If the skill target has a shield before being hit inflict [Violation Vulnerability] for 5 seconds.
[Violation Vulnerability]: Damage taken increases by 11.8%.
Disciplinary Verdict
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 8.5%; shielding received is reduced by 6%; if the target has a shield when attacking damage dealt is reduced by 22%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 9.1%; shielding received is reduced by 6.4%; if the target has a shield when attacking damage dealt is reduced by 23.7%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 9.7%; shielding received is reduced by 6.9%; if the target has a shield when attacking damage dealt is reduced by 25.3%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 10.3%; shielding received is reduced by 7.3%; if the target has a shield when attacking damage dealt is reduced by 27%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 10.9%; shielding received is reduced by 7.8%; if the target has a shield when attacking damage dealt is reduced by 28.7%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 11.6%; shielding received is reduced by 8.2%; if the target has a shield when attacking damage dealt is reduced by 30.3%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 12.2%; shielding received is reduced by 8.7%; if the target has a shield when attacking damage dealt is reduced by 32%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 12.8%; shielding received is reduced by 9.1%; if the target has a shield when attacking damage dealt is reduced by 33.7%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 13.4%; shielding received is reduced by 9.6%; if the target has a shield when attacking damage dealt is reduced by 35.3%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 14%; shielding received is reduced by 10%; if the target has a shield when attacking damage dealt is reduced by 37%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 14.6%; shielding received is reduced by 10.4%; if the target has a shield when attacking damage dealt is reduced by 38.7%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 15.2%; shielding received is reduced by 10.9%; if the target has a shield when attacking damage dealt is reduced by 40.3%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 15.8%; shielding received is reduced by 11.3%; if the target has a shield when attacking damage dealt is reduced by 42%.
This damage can [Interrupt] a skill the target is casting.
[Disciplinary Action]: Healing received is reduced by 16.4%; shielding received is reduced by 11.8%; if the target has a shield when attacking damage dealt is reduced by 43.7%.
Disciplinary Patrol
PassiveAfter this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
After this unit's skill or ultimate hits an enemy unit if the target has no shield the target gains a shield equal to 1% of this unit's Attack Power.
Combo Skill
Team SkillAfter battle starts reduce the total damage dealt by all enemy units by 9.5%.
For every 1000 Attack Power this character has
Talent Tree
Complete Tree Grants (Erika):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | ATK +3.2% | After E1 | | |
| N2 | Wind DMG +3.2% | Start | — | |
| N3 | Wind DMG +3.2% | After N1 | | |
| N4 | HP +3.2% | After N1 | | |
| N5 | Wind DMG +3.2% | After N2 | | |
| N6 | ATK +6.4% | After N2 | | |
| N7 | Wind DMG +4.8% | After E2 | | |
| N8 | HP +4.8% | After E2 | | |
| N9 | Wind DMG +6.4% | Lv 80 | | |
| N10 | ATK +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: After battle starts inflict [Martial Law] on all enemy units for 10 seconds.
[Martial Law]: Damage dealt is reduced by 11%; if the enemy unit has a shield when attacking this reduction increases to 79%.
Dupe 2
Effect: When an allied character attacks a target with [Violation Vulnerability] damage dealt increases by 18% and Critical Rate increases by 38%.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: When allies attack if the target has any 2 of [Violation Warning] / [Violation Vulnerability] / [Disciplinary Action] that target's Defense is reduced by 17%. If all 3 are present at the same time this effect is tripled.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: During [Disciplinary Action] the target's healing received is additionally reduced by 49% and shielding received is additionally reduced by 27%.
Memory Card: Discipline Director
Memory Card Stats (Lv.80 Max)
Memory Effects
Attack Power increases by 24%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 7% and shielding received is reduced by 6% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 11% for 3 seconds. This effect cannot stack.
Attack Power increases by 28%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 8.5% and shielding received is reduced by 7% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 12% for 3 seconds. This effect cannot stack.
Attack Power increases by 32%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 9.5% and shielding received is reduced by 8% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 14% for 3 seconds. This effect cannot stack.
Attack Power increases by 36%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 11% and shielding received is reduced by 9.5% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 16% for 3 seconds. This effect cannot stack.
Attack Power increases by 40%.
When the wearer's skill or ultimate hits a target that target's healing received is reduced by 12% and shielding received is reduced by 10% for 3 seconds. This effect cannot stack.
If the target has a shield at that time the target's damage dealt is reduced by 18% for 3 seconds. This effect cannot stack.
⚠️ Equipment Limitation
Disruptor Class Only
This memory card is restricted to Disruptor class characters only.