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Jeanne D Arc

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Character Overview

Jeanne D Arc - SSR Healer character from Zone Nova gacha game

Jeanne D Arc

SSR Healer

Avalon (亞瓦隆)

The Avalon faction with Arthurian legend influences

Class
Healer
Rarity
SSR
Element
Wind
Role
Healer
Faction
Avalon (亞瓦隆)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,180
Attack
600
Max: 1,004
Defense
600
Max: 729

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
RangeHealingRevivalReduced DamageContinuously Heals

Skills

Skill Level

Holy Banner Thrust

Normal Attack
Deals 55% Attack as wind damage to the targeted enemy unit
Deals 60% Attack as wind damage to the targeted enemy unit
Deals 65% Attack as wind damage to the targeted enemy unit
Deals 70% Attack as wind damage to the targeted enemy unit
Deals 75% Attack as wind damage to the targeted enemy unit
Deals 80% Attack as wind damage to the targeted enemy unit
Deals 85% Attack as wind damage to the targeted enemy unit
Deals 90% Attack as wind damage to the targeted enemy unit
Deals 95% Attack as wind damage to the targeted enemy unit
Deals 100% Attack as wind damage to the targeted enemy unit
Deals 105% Attack as wind damage to the targeted enemy unit
Deals 110% Attack as wind damage to the targeted enemy unit
Deals 115% Attack as wind damage to the targeted enemy unit
Deals 120% Attack as wind damage to the targeted enemy unit

Banner of Holy Light

Auto Skill Cooldown: 8.0s
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 61% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 61% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively
After a brief cast, heals the allied unit with the lowest HP percentage, restoring 81.2% Attack + 185 HP, 3 times consecutively

Divine Heavenly Revelation

Ultimate Cost: 8
Restores 70% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 71.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 73.3% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 75% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 76.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 78.3% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 80% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 81.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 83.3% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 85% Attack + 555 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 86.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 88.3% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 90% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks
Restores 91.7% Attack + 278 HP to all allied units And adds 3 stacks of [holy Healing] to self, up to 4 stacks

Holy Blood Healing

Passive
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 88% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 135% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 90.4% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 146.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 90.4% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 146.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 95.3% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 170% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 90.4% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 146.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 102.7% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 205% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 110% Attack + 370 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 240% Attack + 2220 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 102.7% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 205% Attack + 1110 HP, once per battle
When an allied unit is attacked, consumes 1 stack of [holy Healing] to restore 119.8% Attack + 185 HP to that unit, with a 1-second cooldown per unit
When an allied unit enters a dying state, revives them after 5 seconds, restoring 286.7% Attack + 1110 HP, once per battle

Combo Skill

Team Skill

Self Attack increases by 10%
At battle start, every 500 Attack increases self Healing by 5%, up to 6 times

Requires: 2 Avalon OR 2 Wind characters

Talent Tree

Complete Tree Grants (Jeanne D Arc):

ATK +67.4%HP +53%DEF +21.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Scarab Stone Scarab Stone ×1 Empress Mask Empress Mask ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Scarab Stone Scarab Stone ×3 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Scarab Stone Scarab Stone ×10 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Scarab Stone Scarab Stone ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Scarab Stone Scarab Stone ×1 Aether Points 10,000
N4 HP +3.2% After N1 Scarab Stone Scarab Stone ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Scarab Stone Scarab Stone ×3 Aether Points 20,000
N6 HP +4.8% After N2 Scarab Stone Scarab Stone ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Scarab Stone Scarab Stone ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Scarab Stone Scarab Stone ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Scarab Stone Scarab Stone ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Scarab Stone Scarab Stone ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Storm Aether Storm Aether ×3
4 Aether Points 10,000 Storm Aetherstone Storm Aetherstone ×3
5 Aether Points 20,000 Storm Aetherstone Storm Aetherstone ×5
6 Aether Points 30,000 Storm Aetherstone Storm Aetherstone ×7
7 Aether Points 45,000 Storm Aether Lany. Storm Aether Lany. ×3
8 Aether Points 80,000 Storm Aether Lany. Storm Aether Lany. ×5 Empress Mask Empress Mask ×1
9 Aether Points 160,000 Storm Aether Lany. Storm Aether Lany. ×8 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Storm Aether Lany. Storm Aether Lany. ×14 Empress Mask Empress Mask ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: After casting an ULT, gain one stack of [Holy Healing]

Dupe 2

Effect: After consuming [Holy Healing] to heal a target, the target's damage taken decreases by 10% for 5 seconds, extending duration on repeat triggers

Dupe 3

Effect: [Skill] and [Normal Attack] level and level cap +4

Dupe 4

Effect: Healing increases by 37.5%

Dupe 5

Effect: [ULT] and [Passive] level and level cap +4

Dupe 6

Effect: Revival count increases by one

Memory Card: Her Truest Self

Her Truest Self

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Healing increases by 30%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 15/30/45%

Healing increases by 35%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 17.5/35/52.5%

Healing increases by 40%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 20/40/60%

Healing increases by 45%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 22.5/45/67.5%

Healing increases by 50%, when casting a skill or ULT for 1/2/3 seconds, Healing increases by an additional 25/50/75%

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.