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Jorogumo

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Character Overview

Jorogumo - SSR Healer character from Zone Nova gacha game

Jorogumo

SSR Healer

Heikyo Castle (平京城)

The Heikyo Castle faction with Japanese influences

Class
Healer
Rarity
SSR
Element
Chaos
Role
Healer
Faction
Heikyo Castle (平京城)

Character Stats

Core Combat Stats

HP
6,000
Max: 9,180
Attack
600
Max: 1,004
Defense
600
Max: 729

Max values are base stats with the full talent tree unlocked.

Additional Stats

Energy Regen
0.25/s
Crit Rate
0%
Crit Damage
50%

Class

Healer class icon
Healer

Memory Compatibility: Healer class only

Gameplay Tags
HealingRangedAOE HealingResistanceShield

Skills

Skill Level

Eclipse Silk

Normal Attack
Deals 55% ATK chaos Damage to a target enemy.
Deals 60% ATK chaos Damage to a target enemy.
Deals 65% ATK chaos Damage to a target enemy.
Deals 70% ATK chaos Damage to a target enemy.
Deals 75% ATK chaos Damage to a target enemy.
Deals 80% ATK chaos Damage to a target enemy.
Deals 85% ATK chaos Damage to a target enemy.
Deals 90% ATK chaos Damage to a target enemy.
Deals 95% ATK chaos Damage to a target enemy.
Deals 100% ATK chaos Damage to a target enemy.
Deals 105% ATK chaos Damage to a target enemy.
Deals 110% ATK chaos Damage to a target enemy.
Deals 115% ATK chaos Damage to a target enemy.
Deals 120% ATK chaos Damage to a target enemy.

Blooming Sweet Rain

Auto Skill Cooldown: 3.0s
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 10% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 18% + 360 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.
The friendly unit with the lowest current health percentage gains a continuous health regeneration of 21.6% + 180 of its own attack power for 3 seconds; during the continuous regeneration, gain 10% all resistance.

Umbrella Blossom

Ultimate Cost: 2
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.
After a shot casting time, a healing area with a range of 5 is created, restoring the caster's attack power by 46% + 100 HP per second for 5 seconds. Allied characters within the area gain 1 stack of [Umbrella Blossom], up to a maximum of 5 stacks.

Umbrella Heal

Passive
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 6% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 6.8% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 7.6% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 8.3% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 9.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 9.9% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 13% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.
After an ally is attacked, if HP is below 30%, consume 1 stack of [Umbrella Flower] to gain 3 rapid heals of 16.1% Max HP within 1 second. The first 2 times gain 6 rapid heals.

Combo Skill

Team Skill

At the start of combat, healing is increased by 5% for every 500 attack power, up to 6 times. Self-generated energy gain efficiency is increased by 10%.

Requires: 2 Heikyo Castle OR 2 Chaos characters

Talent Tree

Complete Tree Grants (Jorogumo):

ATK +67.4%HP +53%DEF +21.6%

Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.

1. Enhancement Nodes (E1 - E3)

The biggest boosts in the tree - unlock them first. Bonuses vary per character:

ATK +10%, HP +10%
Rank 2 Required
Canopic Jar Canopic Jar ×1 Mother's Hovercharm Mother's Hovercharm ×1 Aether Points 5,000
ATK +15%, HP +15%
Rank 4 Required
Canopic Jar Canopic Jar ×3 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 20,000
ATK +20%, HP +20%
Rank 6 Required
Canopic Jar Canopic Jar ×10 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1 Aether Points 160,000

2. Stat Nodes (N1 - N10)

10 nodes tailored to this character's kit. The last two are level-gated capstones.

NodeStat BonusUnlockMaterials Aether Points Aether Points
N1 DEF +4.8% After E1 Canopic Jar Canopic Jar ×1 Aether Points 5,000
N2 ATK +3.2% Start Aether Points 2,500
N3 ATK +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N4 HP +3.2% After N1 Canopic Jar Canopic Jar ×1 Aether Points 10,000
N5 ATK +4.8% After N2 Canopic Jar Canopic Jar ×3 Aether Points 20,000
N6 HP +4.8% After N2 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N7 DEF +7.2% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N8 ATK +4.8% After E2 Canopic Jar Canopic Jar ×5 Aether Points 45,000
N9 ATK +6.4% Lv 80 Canopic Jar Canopic Jar ×10 Aether Points 160,000
N10 DEF +9.6% Lv 75 Canopic Jar Canopic Jar ×10 Aether Points 160,000

3. Skill Branch Levels

Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).

Branch Level Aether Points Aether Points Materials
2 Aether Points 2,500
3 Aether Points 5,000 Chaos Aether Chaos Aether ×3
4 Aether Points 10,000 Chaos Aetherstone Chaos Aetherstone ×3
5 Aether Points 20,000 Chaos Aetherstone Chaos Aetherstone ×5
6 Aether Points 30,000 Chaos Aetherstone Chaos Aetherstone ×7
7 Aether Points 45,000 Chaos Aether Lany. Chaos Aether Lany. ×3
8 Aether Points 80,000 Chaos Aether Lany. Chaos Aether Lany. ×5 Mother's Hovercharm Mother's Hovercharm ×1
9 Aether Points 160,000 Chaos Aether Lany. Chaos Aether Lany. ×8 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1
10 Aether Points 300,000 Chaos Aether Lany. Chaos Aether Lany. ×14 Mother's Hovercharm Mother's Hovercharm ×1 The Original Aether The Original Aether ×1

Awakening Effects

Dupe 1

Effect: Ultimate range increased to 7.

Dupe 2

Effect: Immediately activates Ultimate without cost upon entering battle. After using Ultimate, gain [Umbrella Protection]: Allied units gain 40% increased resistance to all attributes except Chaos, and take 12.5% ​​less damage (lasts 5 seconds).

Dupe 3

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 4

Effect: Healing increased by 45%.

Dupe 5

Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2

Dupe 6

Effect: 【Umbrella Healing+】The passive effect is added once for the first two activations, and also grants a shield equal to 50% of Jorogumo's maximum HP.

Memory Card: Beautiful Moon

Beautiful Moon

Memory Card Stats (Lv.80 Max)

HP
6,000
Attack
600
Defense
600

Memory Effects

Awakening

Healing increased by 15%. When healing a target with 'Damage Over Time' status, healing is increased by an additional 5%. If target HP is below 50%, grant continuous healing effect, restoring 5% of caster's ATK as HP per second for 3 seconds, max 1 stack.

Healing increased by 20%. When healing a target with 'Damage Over Time' status, healing is increased by an additional 10%. If target HP is below 50%, grant continuous healing effect, restoring 6% of caster's ATK as HP per second for 3 seconds, max 1 stack.

Healing increased by 25%. When healing a target with 'Damage Over Time' status, healing is increased by an additional 15%. If target HP is below 50%, grant continuous healing effect, restoring 7% of caster's ATK as HP per second for 3 seconds, max 1 stack.

Healing increased by 30%. When healing a target with 'Damage Over Time' status, healing is increased by an additional 20%. If target HP is below 50%, grant continuous healing effect, restoring 8% of caster's ATK as HP per second for 3 seconds, max 1 stack.

Healing increased by 35%. When healing a target with 'Damage Over Time' status, healing is increased by an additional 25%. If target HP is below 50%, grant continuous healing effect, restoring 9% of caster's ATK as HP per second for 3 seconds, max 1 stack.

⚠️ Equipment Limitation

Healer
Healer Class Only

This memory card is restricted to Healer class characters only.