Lancelot
Character Overview
Lancelot
SR Tank
Avalon (亞瓦隆)
The Avalon faction with Arthurian legend influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Tank class only
Skills
Sword of the Lake
Normal AttackHoly Shield of the Lake
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
[Shield] can stack up to 30% of max HP
Blooming Knight's Flower
All allied units' damage taken decreases by 11% for 15 seconds
All allied units' damage taken decreases by 12% for 15 seconds
All allied units' damage taken decreases by 13% for 15 seconds
All allied units' damage taken decreases by 14% for 15 seconds
All allied units' damage taken decreases by 15% for 15 seconds
All allied units' damage taken decreases by 16% for 15 seconds
All allied units' damage taken decreases by 17% for 15 seconds
All allied units' damage taken decreases by 18% for 15 seconds
All allied units' damage taken decreases by 19% for 15 seconds
All allied units' damage taken decreases by 20% for 15 seconds
All allied units' damage taken decreases by 21% for 15 seconds
All allied units' damage taken decreases by 22% for 15 seconds
All allied units' damage taken decreases by 23% for 15 seconds
All allied units' damage taken decreases by 24% for 15 seconds
Blessing of the Lake Spirit
PassiveTriggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Triggers once per battle
Combo Skill
Team SkillSelf max HP increases by 10%, Defense increases by 10%
Talent Tree
Complete Tree Grants (Lancelot):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | DEF +4.8% | After E1 | | |
| N2 | HP +3.2% | Start | — | |
| N3 | HP +3.2% | After N1 | | |
| N4 | ATK +3.2% | After N1 | | |
| N5 | HP +4.8% | After N2 | | |
| N6 | ATK +4.8% | After N2 | | |
| N7 | DEF +7.2% | After E2 | | |
| N8 | HP +4.8% | After E2 | | |
| N9 | HP +6.4% | Lv 80 | | |
| N10 | DEF +9.6% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: Defense increases by 45%
Dupe 2
Effect: When attacked while holding a shield, damage taken decreases by 10%
Dupe 3
Effect: [Skill] and [Normal Attack] level and level cap +4
Dupe 4
Effect: HP increases by 30%
Dupe 5
Effect: [ULT] and [Passive] level and level cap +4
Dupe 6
Effect: Passive effect's recovery amount increases by 100%
Memory Card: Drowning Lake Knight
Memory Card Stats (Lv.80 Max)
Memory Effects
Defense increases by 18%, after entering battle, all team members' damage taken decreases by 4%, identical skills do not stack
Defense increases by 22.5%, after entering battle, all team members' damage taken decreases by 5%, identical skills do not stack
Defense increases by 27%, after entering battle, all team members' damage taken decreases by 6%, identical skills do not stack
Defense increases by 31.5%, after entering battle, all team members' damage taken decreases by 7%, identical skills do not stack
Defense increases by 36%, after entering battle, all team members' damage taken decreases by 8%, identical skills do not stack
⚠️ Equipment Limitation
Tank Class Only
This memory card is restricted to Tank class characters only.