Thor
Character Overview
Thor
SSR Tank
A.S.A (亞薩)
The A.S.A faction with Norse mythology influences
Character Stats
Core Combat Stats
Max values are base stats with the full talent tree unlocked.
Additional Stats
Class
Memory Compatibility: Tank class only
Skills
Justice Crush
Normal AttackDivine Judgment Echo
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Thor’s next three normal attacks after casting a skill can apply [Divine Judgment].
Hammer of Divine Punishment
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 110% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 11% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 11% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 120% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 12% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 12% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 130% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 13% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 13% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 140% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 14% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 14% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 150% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 15% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 15% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 160% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 16% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 16% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 170% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 17% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 17% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 180% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 18% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 18% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 190% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 19% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 19% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 200% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 20% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 20% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 210% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 21% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 21% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 220% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 22% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 22% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 230% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 23% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 23% for 10 seconds.
[Enhanced Ultimate Skill]: Leap onto the target, charging for 1 second before dealing 240% defense power as holy damage to the target and enemies within a 5-meter radius, [interrupting] their casting skill and increasing their damage taken by 24% for 10 seconds.
After Thor casts an ultimate skill, all allied characters’ damage taken is reduced by 24% for 10 seconds.
Thunder Hub Light Trail
PassiveWhen self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 8.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 9.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 10.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 11.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 12% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 12.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 13.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 14.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 15.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 16% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 16.8% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 17.6% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 18.4% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
When self or linked allies take damage, Thor gains 1 stack of [Thunder Hub], with each character triggering at most once per second.
When [Thunder Hub] reaches 10 stacks, [Enhanced Ultimate Skill] can be cast, and [Thunder Hub] no longer stacks when the enhanced ultimate is available.
Dealing damage with an ultimate skill can apply [Divine Judgment].
[Divine Judgment]: Deals 19.2% defense power as holy damage every 3 seconds, up to 5 stacks.
Shields can stack up to 30% of the character’s max HP.
Combo Skill
Team SkillSelf Defense increases by 15%
At battle start, every 500 Defense reduces team damage taken by 1.5%, up to 6 times
Talent Tree
Complete Tree Grants (Thor):
Max stats shown above are calculated with every node unlocked. The E-nodes and the 10 stat nodes below are this character's actual tree — materials come from the elemental dungeon and weekly shops.
1. Enhancement Nodes (E1 - E3)
The biggest boosts in the tree - unlock them first. Bonuses vary per character:
2. Stat Nodes (N1 - N10)
10 nodes tailored to this character's kit. The last two are level-gated capstones.
| Node | Stat Bonus | Unlock | Materials | |
|---|---|---|---|---|
| N1 | HP +3.2% | After E1 | | |
| N2 | DEF +4.8% | Start | — | |
| N3 | DEF +4.8% | After N1 | | |
| N4 | DEF +4.8% | After N1 | | |
| N5 | DEF +7.2% | After N2 | | |
| N6 | DEF +7.2% | After N2 | | |
| N7 | HP +4.8% | After E2 | | |
| N8 | DEF +7.2% | After E2 | | |
| N9 | DEF +9.6% | Lv 80 | | |
| N10 | HP +6.4% | Lv 75 | | |
3. Skill Branch Levels
Each of the 4 branches (Normal Attack, Auto Skill, Ultimate, Passive) levels up to 14 — the cap starts at 10, and Awakenings at Dupe 3 and Dupe 5 each raise it by +2. Costs below are per level and identical for all four branches (levels 2-10 from game data).
| Branch Level | Materials | |
|---|---|---|
| 2 | | — |
| 3 | | |
| 4 | | |
| 5 | | |
| 6 | | |
| 7 | | |
| 8 | | |
| 9 | | |
| 10 | | |
Awakening Effects
Dupe 1
Effect: Immediately gain 10 stacks of [Thunder Hub] upon entering battle.
Link with the two allied units with the lowest defense.
Dupe 2
Effect: Linked allied units gain 30% increased attack power.
After casting an enhanced ultimate skill, grant all allied characters a shield equal to 10% of defense every 2 seconds for 10 seconds.
Dupe 3
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 4
Effect: Defense increases by 45%.
Dupe 5
Effect: [Normal Attack], [Skill], [ULT] and [Passive] level and level cap +2
Dupe 6
Effect: All resistances increase by 15%, with an additional 15% holy resistance.
Targets hit by Thor’s ultimate skill gain 1 stack of [Divine Judgment] per second for the next 5 seconds.
Memory Card: Suspect in the Night
Memory Card Stats (Lv.80 Max)
Memory Effects
Defense increases by 48%.
When allied characters with a shield take damage, defense increases by 48%.
After the equipped character deals damage over time to an enemy target, the target takes 5% increased damage for 5 seconds.
Defense increases by 52%.
When allied characters with a shield take damage, defense increases by 52%.
After the equipped character deals damage over time to an enemy target, the target takes 7.5% increased damage for 5 seconds.
Defense increases by 56%.
When allied characters with a shield take damage, defense increases by 56%.
After the equipped character deals damage over time to an enemy target, the target takes 10% increased damage for 5 seconds.
Defense increases by 60%.
When allied characters with a shield take damage, defense increases by 60%.
After the equipped character deals damage over time to an enemy target, the target takes 12.5% increased damage for 5 seconds.
Defense increases by 64%.
When allied characters with a shield take damage, defense increases by 64%.
After the equipped character deals damage over time to an enemy target, the target takes 15% increased damage for 5 seconds.
⚠️ Equipment Limitation
Tank Class Only
This memory card is restricted to Tank class characters only.